
We combine applied research, training, industry innovation, and advanced technology to bolster education.
An ERASMUS+ project

We must ensure that our approach is based on the most up-to-date and well-considered understandings of Virtual Production
We gain knowledge and insights from hands-on workshops to update research, create guidelines and exercises.
We create frameworks and materials for working with VP to support those who aspire to implement VP as part of their education or production.
We actively disseminate and distribute the knowledge we gather, and we engage with VP creatives through diverse channels and events.
We develop teaching guidelines, exercises, lesson plans, slide decks, and recommendations based on the knowledge we gather through our research. We also utilize hands-on experience, interviews, and workshops with project participants to identify any gaps and gain clarity.
To ensure continuous improvement, we address new and relevant knowledge from market research and interviews with industry professionals who already practice VP technology. These insights are incorporated into our workshops and follow-up interviews with participants.
In order to meet this need effectively, we closely collaborate with project groups, educators, and teachers to develop well-structured and easily understandable teaching materials.
Ranked fourth among international animation schools with a formal degree by Animation Career Review in 2023 we strive to excel in specialized animation education. With 120 faculty and 600 yearly students, we aim to foster cultural development and understanding through the animation industry, nationally and internationally.
Hosting 7,600 students and 700 employees from 60+ countries, we offer education in various domains like Games & Media, Hotels, Logistics, and Tourism. With a focus on practical research, we collaborate with partners for R&D projects, policy advice, and knowledge dissemination. International business and cooperation are emphasized, aiming to contribute to creative industries and digital sectors. We believe in the power of interactive research, education, and business for addressing contemporary challenges.
Hogeschool West-Vlaanderen, known as Howest, has a curriculum which is renowned for interdisciplinary approaches, particularly in technology-driven areas like game development, cybersecurity, and digital arts, earning recognition as one of the top undergraduate game design schools globally. Notably, the Digital Arts and Entertainment (DAE) Research group functions as a key lab focused on advancing game, visual effects (VFX), animation, and film technologies.
Hamm-Lippstadt University of Applied Sciences (HSHL) offers innovative and interdisciplinary degree programs in the fields of engineering, natural sciences, computer science and business. In 14 bachelor’s and ten master’s degree programs, 4700 students at HSHL are currently gaining practical qualifications for their future careers. At the two campuses in Hamm and Lippstadt, the university has state-of-the-art buildings and around 15,000 square meters of laboratory space for future-oriented teaching and research.
VILNIUS TECH is a prestigious and international European technical University, distinguished by the quality of studies and research, its significant impact on the individual, the community and society.
Beyond Horizon ApS is a digital consultancy firm, specializing in the seamless integration of emerging technologies across both industry and education. Under the visionary leadership of Chris Ebeling, Beyond Horizon empowers businesses, institutions, and professionals to stay ahead of the curve through strategic innovation and digital excellence.



